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When Strata is unwittingly caught up in an international incident at Gering Village, she is forced to join up with border guard Leonel and escort a mysterious yet timid mage to the capital city of Yukel. But as tensions rise between nations, they soon realize there’s more at play than they could have ever imagined.

Joined by a band of unlikely allies, Strata sets out to unravel the secrets behind the conflict that has kept two nations at each other’s throats for decades. Can she prevent a new war from igniting after sixty years of fragile peace? Or will she, despite her best efforts, become the harbinger of the world’s destiny?

Relive the golden age of PlayStation-era jRPGs complete with pre-rendered backgrounds, random encounters and classic turn-based combat —all wrapped in a story packed with unexpected twists and unforgettable characters.

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Videos are also posted on YouTube and X. We feel it's important to also self-host all of our media.

This is the first 12 seconds of the Intro FMV of our game [Harbingers of Destiny]. The JRPG idea dates all the way back to 2000. We are rigorously keeping to the original plan to eventually run the game on real PSX hardware, so this Intro FMV reflects that, at 240p quality (upscaled to 480p for media players).
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Videos are also posted on YouTube and X. We feel it's important to also self-host all of our media.

A Final Fantasy like game concieved in the golden age of JRPGs, but never finished... Now, some 26 years later, I am set on developing and releasing [Harbingers of Destiny] and capturing the progress on YouTube.
Can I model an evil forest leshen in ancient Blender version 2.49? In this video, I explain how I usually model my characters, what the differences between ancient and modern Blender are, and elaborate a bit about the game I'm making: [Harbingers of Destiny]. Note: due to illness I trained an AI on my voice to finish this video.
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